We played out ten moves in five hours of play. Players were pretty good about keeping to schedule, but I really need dice boxes to stop all the cocked dice and subsequent rerolls as the little cuboid rascals leapt off the table to explore the carpet.
The pins were a huge success as were the dice frames. I only saw one battalion promote itself to a five!
There was a lot of constructive feedback after the game: Calls to upgrade the defenders from M to H during the day had validity in some circumstances, such as the opening barrage, but defenders are strong enough already. They can hold their own at odds of 2:1, and unless positions are concealed on reverse slopes in daylight, they can be picked off or neutralised at leisure by FOOs. Gunners delight in telling folk that the best round for producing smoke is HE to obscure vision during an attack. I will probably go with a stacking mechanism to prevent another plum pudding hill though.
The Venetian blind chain worked for minefield gaps, but I shall build something more cinematic eventually. The cork tiles were fine, but I need to represent contours in a better fashion. There was a plateau on the table that nobody could see.
I still am not a fan of the grid aesthetic, but it is too useful to ignore, and the proper wargamers like it, so I’m going with the flow for the time being.
The players gathered for a final Victory Photograph by dint of some rapid cutting and pasting. The roll call of Men in Hats includes from L to R back Row:
Full marks if you spotted Vietnamese Solar Topees, German infantry Feldmütze, Fez, Panama, Homberg and Queen’s Gurkha Engineers No.1 Dress Hat. Not in that order, obviously.