Bob Cordery’s Hexblitz

This excellent little gem of a rulebook landed on my doormat a week or so ago, courtesy of Bob Cordery. Bob has published it so that he has a set of rules to wargame the Eastern Front in WWII, but it is a worthy addition to the small library of operational tabletop rules that I know of, and if you have an interest in this period, I heartily recommend that you buy a copy.

The rules are 43 pages long, with the meat explained very succinctly in four pages. This is rule writing at its most elegant. Yes there will be instances where the rules do not cover a particular situation, but that happens in even the most closely-worded rulesets written in quasi-legalese that run to many more pages. Twenty pages are taken with a very helpful example battle and orbat. Eight pages are devoted to setting the scene with scales, organisation, designing orbats  and hex facings. The game uses a stand to represent a battalion or specialist company, so follows Megablitz, rather than  Chadwick’s bathtubbing approach.

The move sequence uses a card-driven system, and combat follows Megablitz’s point counting system rather than NQM’s risk-derived L,M,H attack and defence. The rules will work well for a solo game.

It would be simplicity itself to take Frank Chadwick’s hex map and fight Barbarossa using these rules. I ran a short test game on Trebian’s staggered squares, using about 40SP for the German 4th Panzer Division and about 80SP for the Soviet 5th Army. Being WHELKS¹ we eased into the rules from a position of what we knew already, introducing Bob’s rules in stages. Using 15mm toys and 3″ staggered squares, everything fitted comfortably. Trebian has written an offside report already. He thinks that there was a stacking problem with the sizes of bases and squares that we used, I’m not so sure at this stage. Interestingly, each of the players wanted to see rule mechanisms that they were familiar with from other rulesets, and I feel that Bob’s framework could absorb these comfortably without losing its character. The rules need playing a few more time to gain familiarity, but I’m sure that once we are up to speed with them, they will prove to be as good as they look at first glance.

Finally, declaring an interest, I’m credited in the dedication, along with Tim Gow, which is generous, because Bob’s rules are far tidier than anything that I’ve ever produced!

 

  1. Wellingborough Historical and Ever-so Loosly Kultural Society

3 Comments

Filed under 15mm Miniatures Wargames, Land Battles, NQM Squared, Wargames, WWII

3 responses to “Bob Cordery’s Hexblitz

  1. Chris,

    Thanks very much for your very kind comments. Your NQM rules (plus that game you put on at the very first COW in 1980) set me off along the path that has led to HEXBLITZ.

    HEXBLITZ is still a ‘work in progress’, although whether or not I will ever manage to get around to developing it further is unclear. In the meantime you, Graham, and Archduke Piccolo are experimenting with the rules, and your feedback and suggestions are very welcome.

    All the best,

    Bob

    Liked by 1 person

  2. Thanks for the review- I’ll add a copy to my next order to Lulu.

    Cheers,

    Pete.

    Liked by 1 person

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