Advance To Contact 9AUS 51HD 1SA
Suzanne is the uncommonly intelligent kind of girl that H.G. Wells had in mind, in his preface to Little Wars. Her interests gravitate to the people behind the great events, so persuading her to roll dice involved gin. It also called for a good deal of exposition as to how the 8th Army found itself fighting a set piece battle that would have been familiar to WWI generals, in a desert war that had hitherto been characterised by movement.
51HD Winning the Firefight
Squaring the table off just exaggerated the whole “over the top with fixed bayonets” nature of the battle plan. Suzanne has a wargaming record that Attila the Hun would be proud of: In the past, her tank famously machine-gunned my supporting infantry off a bunker that we were both attacking. She sacked Northampton and executed any rival claims to the throne, and I regularly get thrashed at GUBs, usually after she has innocently asked
“What does this card do?”
The battle trundled forward as NQMs usually do, when there is no room to manouvre. Thompson’s post was taken, head on by 9AUS, then lost to a Bersaglieri counterattack. 51HD got stuck in. 1SA seemed to be chilling with cold beer and Breifleis; this was a walk through, after all!
51 HD Break into the Advanced Outposts
Tonight however, the post – game conversation veered towards wondering which tunes would characterise each of the opposing forces.
We came up with this:
9AUS Welcome to Australia (You might accidentally get killed)
51HD Corvus Corax I would get out of the way if I heard this coming!
1SA – we struggled with this one, skipped the Spitting Image Song, and thought that die Stem van Suid Afrika was a bit slow if you were marching into the teeth of a German defence, but liked the Piano Guys . The tune that made the final cut for Bashing the Boche though, was this one though – Sorry Arthur!
The Bersaglieri totally rocked this one from 52 seconds in.
The Germans, Lili Marlene ,of course, but Peanut Girly was tempting.
I firmed up one or two questions in principle about defence zones of control – necessary in something as stylized as this:
- Infantry only close assault stuff in the square that they are in. To enter a defended square, they must win the firefight across the boundary with the next square. No Diagonals.
- Infantry, tanks and anti-tank only fire at stuff in the square that they are in. They can place their defended location across a boundary and defend two squares. Of course, this means that they can be shot at from two squares at once. No Diagonals.
- For ranged artillery, squares are three kilometers across.
To conclude, ALAMEIN is a goer at this scale.