Category Archives: Italian Army

ALAMEIN Operation Lightfoot D Minus 12

 

Brescia and Pavia NQM Infantry Divisions

More Reinforcements at TRIPOLI. Trebian has repurposed some of his SCW Italians and AK47 Unimogs to make two neat and very convincing NQM Italian divisions. This is completely in the spirit of John Sandars, who happily repurposed Roco Ford trucks and Dodge weapon carriers as German. The Sabot labels are neat and make it easy to handle two 30mm square bases as one.

Elsewhere, YesthatPhil has been working on his Free French, with photos probably to follow on P.B.Eye-Candy. Player orbats have gone out, and I spent the day playing President Nixon in a  multi-centre player game of the Yom Kippur war.

Highlight of the game for me was watching Golda Meir (Jocelyn Spencer) on Skype berating her own generals for not stopping on the Golan Heights after doing the same to Presidents Sadat and Mubarrak. The fact that she had to stand on tiptoes made it all the more impressive!

We managed to avoid feeding armaments into the Middle East, so no oil crisis or embargo occurred and General Franco got 60 shiny new Patton Tanks that never made it to Israel. The spares are going to cost him a fortune, and I have no idea where he is going to park them. All in all, an excellent day!

Trebian probably has a photograph of the model Whitehouse that Phil provided. Gary Roberts and Will Whyler provided excellent military support to ensure that we didn’t need to get too involved. Trebian kept the black ops going superbly as CIA and Phil played a very capable Kissenger.

Yom Kippur War

Yom Kippur War

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Filed under AK47, Italian Army, Off Topic, Orbats, Western Desert

ALAMEIN Operation Lightfoot D Minus 19

Folgore 187 Parachute Brigade with Divisional Support

Folgore 187 Parachute Brigade with Divisional Support

Folgore landed yesterday morning. I have never owned or seen Eureka Miniatures in the flesh before, and they are more impressive in the round than photos suggest. They scale well with early Peter Pig and PSC figures, contrasting favourably with  the current trend for “heroic” 15mm, (or Fatboy 15s™ as I think of them) The bulk on the Folgore figures correctly comes from the clothing, not the heads.

I only bought enough for 187 Brigade Two packets of eight with a mortar and commander to give four battalion stands, a mortar battery and a regimental HQ (with a light japanese gun standing in as a 47mm gun). Also in the order were a couple of Bersagliari on motorcycles, and some Gurkhas.

They have reached this stage of painting in Lightning-quick time, rather appropriately. Pictured also are the cork tiles painted in desert colours. Super-secret no more!

Desert Tiles

Desert Tiles

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ALAMEIN Operation Lightfoot D Minus 28

Cauldron Between the Minefields on Trento's Position

Cauldron Between the Minefields on Trento’s Position

Some of the WHELKS convened in the Den on Tuesday to bed in some new ALAMEIN house rules for NQM Squared (NQM² or NQMsq). Present were YesthatPhil, Will (Hero of Kursk), and Richard. With each player controlling a division apiece, we were hitting slightly less than 30mins, but more than my planned 20 minutes per move, across the evening from 8 until 1030, when weekday night fatigue took its toll. Port, cheese and olives restored flagging energy.

The game was hectic, with 2nd New Zealand Division breaking into Trento‘s position and evicting them before the regimental HQ put in a spirited counterattack to restore the position. 9th Armoured Brigade then cleared the position again until Littorio counterattacked, leaving the position littered with burning allied and Italian tanks alike.

Littorio Counterattacks

Littorio Counterattacks

Phil managed to take some photos. I only managed some after-action shots. The low-vis pins look much less obtrusive. Taking them off works better than trying to add them.

The elephant in the room though, is scale: Three players managed three divisions, so six will only be able to manage six divisions or so. That means modelling the south, as the action was a little more open and fluid, and Trebian and Phil have already committed to  modelling divisions each. The north was more of a head-on slugging match, so is a little less interesting. Otherwise all the house-rule time and space management parameters seem to work.

Trento and Littorio's Admin Boxes and Artillery Positions

Trento and Littorio’s Admin Boxes and Artillery Positions

NQM Squared Supplement

For ALAMEIN² a unit may expend 2-5 action points (AP)s per turn according to status:

Elite or Veteran, 5. Regular, 4. Conscript, 3. Green 2.

Each stand may shoot once per turn expending no APs. Only indirect artillery is subject to ammunition rules for barrages.

An AP may be moving 1 square (2 squares for Recce, LOG, or Divisional/Corps/Army Commanders) or attacking (close assaulting) once.

The following are the maximum moves permitted to:

Infantry in contact, 1. Infantry out of contact, 2.

Armour in contact, 2. Armour out of contact, 4.

Recce, LOG, and commanders, 6, stopped by coming into contact, but use remainder to “shoot and scoot”.

Example: veteran LOG has 5 actions of which 3 may be double moves totalling 6 squares. Green log has 2 double moves totalling 4 squares.

Defending or attacking units may choose to break off close combat at any stage, subject to having a remaining AP or more to move back one or more squares. They may be pursued and attacked subject to the attacker having enough remaining APs to do so (one to move to remain in combat and one more to continue the attack). Usually the attacker runs out of APs first and the defender escapes.

Reorgnisation takes a whole move out of contact with the enemy. Units receiving fire cannot reorganise.

Supporting units may counterattack into their own squares, or ones that they have just lost, without first winning the firefight.

A maximum of 4 bases can pass through a single minefield gap in a move, subject to their own maximum move. As an example, suppose that a brigade attacking with two battalions up engages in a firefight with a defending battalion, and wins it (does not count as an action). One battalion passes through the gap and close assaults, winning the assault (first action). On the second close assault, another battalion passes through the gap to work round the enemy position (second action), this one is drawn (if the assault had been lost, the attacking battalion would have been pushed back, and the second battalion would continue the assault on the third action). The attack continues (third action) and the defenders are pushed out of the position as a third battalion passes through the gap. Finally the RHQ passes through the gap as its own 4th action leaving the brigade in the enemy square.

Nothing would be different if there had been two or more enemy battalions in the square, except that the close assault would have ground on for longer as the attacker strove to reduce 6 or more SP instead of 3 SP.

A bold attacker may have chosen to ignore the minefield gap and assault through the minefield, taking casualties as he went.

Vehicles passing through unswept ALAMEIN minefields roll a heavy die against themselves to determine casualties. Infantry roll a very light die against themselves. This reflects the preponderance of anti-tank mines in the minefields.

Full marks to anyone who spotted the Pz 38t pretending to be an M13.

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Filed under "Rules" Explanations, 15mm Miniatures Wargames, 8th Army - British and Commonwealth, Artillery, Infantry, Italian Army, Italian Army, Land Battles, NQM Squared, tank, Western Desert, WWII

ALAMEIN Operation Lightfoot D Minus 55

Alamein First Layout

Alamein First Layout

The Date is set for Operation Lightfoot as 27 October 2018, and should absorb 6-7 Players per side using NQM Squared rules (T0 be finalised by end Sep). I have spent a full day laying out the troops to see where the holes are in my Orbat.

I’m going to be relying heavily on Trebian, YesthatPhil and possibly Chris Ager if he is around  to fill holes: Two British Divisions, two Italian and the Greeks and Free French

It is quite obvious with the CSO Orbat that the logistic side is padded too much at the front. By halving battalion strengths from 6SP to 3SP, the command and logistic support for a division needs to shrink from from:

Comd (C3), Ammo (L3), POL (L3), Ambulance (L3), Workshop (L3) Signals (C3)

to:

Comd (C3), Log/POL (L3), Ambulance (L3), Workshop (L3) Signals (C3)

This is only a drop of L3, But artillery battalions are also shrinking from:

Limber/Tow  (L3), Gun (S3)

to:

Limber/Tow + Gun (S3)

so some of the headquarters and logistic function has moved to division.

The picture at the top shows just how much kit is going to squeeze onto an 11 x 5 foot table (22 x 10 squares), and I haven’t laid out the air power yet.

The next task is fitting the Operation into 6 hours of gaming with an hour to set up and break down. More trimming may follow!

Alamein First Layout - 2

Alamein First Layout – 2

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Filed under 15mm Miniatures Wargames, 8th Army - British and Commonwealth, DAK, Italian Army, Western Desert, WWII

2nd Alamein – NQM Squared – The South

44 Inf Div and 7Armd Div

44 Inf Div and 7Armd Div

Having walked through the northern third of 2nd Alamein to see if the real estate fitted (it did), I worked through the head-to-head infantry attack of 44th Infantry Division against Folgore.

Folgore Defence in Depth

Folgore Defence in Depth

The battle commenced with a divisional barrage that put serious disorganisation of 1/3 onto the dug in division (25pdrs M against dug-in infantry M). The infantry then followed this in, winning the firefight and evicting the first line of defences with 100% disorganisation in the close assault.

Ramke Falschirmjaeger Brigade

Ramke Falschirmjäger Brigade

 

I ruled that, being veteran, Folgore could immediately counterattack with its second line of defence, during the second close assault phase and pull its first line of defence out to reorganise. 44 Div were allowed to do the same in the third close assault phase, ending the turn. In future though, I shall restrict immediate counter attacks in the enemy’s turn to veteran troops.

Pavia and Folgore

Pavia and Folgore

This produced a very satisfying to-and-fro battle that left both sides’ infantry at about 50% casualties, with all artillery ammunition exhausted by the end of 4 rounds of fighting.

Folgore and Ramke from Allied Lines

Folgore and Ramke from Allied Lines

Other rulings were that:

Infantry could not pursue beyond their one square range.

Infantry could attack a diagonal square, but only if they were able to attack it orthogonally from the front or flank without interference from enemy on their own front or flank.

In other words, they could not ignore an enemy to their front in order to concentrate an attack on an enemy to their diagonal front, and they can only do this because the one free diagonal move per game turn that they are allowed places the square they wish to attack in reach.

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Filed under "Rules" Explanations, 15mm Miniatures Wargames, 8th Army - British and Commonwealth, Artillery, DAK, Infantry, Italian Army, Italian Army, Land Battles, NQM Squared, The "Rules", Wargames, Western Desert, WWII

2nd ALAMEIN – NQM Squared – Trial walk through

Advance To Contact 9AUS 51HD 1SA

Advance To Contact 9AUS 51HD 1SA

Suzanne is the uncommonly intelligent kind of girl that H.G. Wells had in mind, in his preface to Little Wars. Her interests gravitate to the people behind the great events, so persuading her to roll dice  involved gin. It also called for a good deal of exposition as to how the 8th Army found itself fighting a set piece battle that would have been familiar to WWI generals, in a desert war that had hitherto been characterised by movement.

51HD Winning the Firefight

51HD Winning the Firefight

Squaring the table off just exaggerated the whole “over the top with fixed bayonets” nature of the battle plan. Suzanne has a wargaming record  that Attila the Hun would be proud of: In the past, her tank famously machine-gunned my supporting infantry off a bunker that we were both attacking. She sacked Northampton and executed any rival claims to the throne, and I regularly get thrashed at GUBs, usually after she has innocently asked

“What does this card do?”

The battle trundled forward as NQMs usually do, when there is no room to manouvre. Thompson’s post was taken, head on by 9AUS, then lost to a Bersaglieri counterattack. 51HD got stuck in. 1SA seemed to be chilling with cold beer and Breifleis; this was a walk through, after all!

51 HD Break into the Advanced Outposts

51 HD Break into the Advanced Outposts

Tonight however, the post – game conversation veered towards wondering which tunes would characterise each of the opposing forces.

We came up with this:

9AUS Welcome to Australia (You might accidentally get killed)

51HD Corvus Corax I would get out of the way if I heard this coming!

1SA  – we struggled with this one, skipped the Spitting Image Song, and thought that die Stem van Suid Afrika was a bit slow if you were marching into the teeth of a German defence, but liked the Piano Guys . The tune that made the final cut for Bashing the Boche though, was this one though – Sorry Arthur!

The Bersaglieri totally rocked this one from 52 seconds in.

The Germans,  Lili Marlene ,of course, but Peanut Girly was tempting.

I firmed up one or two questions in principle about defence zones of control – necessary in something as stylized as this:

  1. Infantry only close assault stuff in the square that they are in. To enter a defended square, they must win the firefight across the boundary with the next square. No Diagonals.
  2. Infantry, tanks and anti-tank only fire at stuff in the square that they are in. They can place their defended location across a boundary and defend two squares. Of course, this means that they can be shot at from two squares at once. No Diagonals.
  3. For ranged artillery, squares are three kilometers across.

To conclude, ALAMEIN is a goer at this scale.

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Filed under 15mm Miniatures Wargames, 8th Army - British and Commonwealth, DAK, Italian Army, Land Battles, Rules Examples, The "Rules", Wargames, Western Desert, WWII

2nd Alamein – NQM Squared – The North

Allied 9 AUS - 51 HD - 1SA looking North

Allied 9 AUS – 51 HD – 1SA looking North

Before committing too heavily to squares, I set up this scenario as a TaGWiT (Tactical Game With Toys), to see what the real estate looked like, and to see if 2nd Alamein fitting into 22 squares from top to bottom was a realistic proposition.

The top third of the battlefield (7 squares) fits three Commonwealth divisions – 9 AUS, 51 HD and 1SA, and a third to half of MITEIYIRA RIDGE. This gives two squares or 6Km per division, which is fine, as the frontage of 51HD started at just over a mile wide and spread to about 2.5 miles.

el_Alamein_51HD advance

el Alamein 51HD advance

Axis North Front Line at 2nd ALAMEIN

Axis North Front Line at 2nd ALAMEIN

It all looks very crowded on the tabletop, but like KURSK, this was a head-on WWI-style frontal attack with little room for manoeuvre.

2nd Battle of El Alamein - 001

2nd Battle of El Alamein – 001

 

An Allied division fits nicely into 4-5 squares. I have some work to do on the look of contours, they are  too high-rise at the moment and Iwould like to avoid the square platform with cliff-edge look. There is nothing wrong with that approach – I’m just not fond of it. My first attempt was to just take a band saw to some of the squared cowboy terrain pieces that  seen little real wargame use over the past five years.

7 Bersaglieri in Thompsons Post Looking East

7 Bersaglieri in Thompsons Post Looking East

 

Thompsons Post and Breakout

Thompsons Post and Breakout

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Filed under 15mm Miniatures Wargames, 8th Army - British and Commonwealth, DAK, Italian Army, Modelling, Wargames, Western Desert, WWII

Battle of Bir Bar ‘el

Since explaining combat in the  Battle of WASHBOARD RIDGE, infantry stands have been reduced in strength by 3, reverting to the original version of NQM. See how this works with a combined infantry and tank brigade assault against  a defending battalion with anti-tank support.

2018: For the NQM Corps Scale Orbat, a battalion is s3 as opposed to the s6 example below.

 

Order of Battle – Allies

 Beds & Herts orbat at the Battle of Bir Bar 'el

 Black Watch Orbat at the Battle of Bir Bar 'el

 

Order of Battle – Axis

 

  • 8th Bersaglieri Regiment (Motorised) – 1 Comd car + 1 Mortar + 1 47mm Atk (CS3)
  • Attached from DAK1 50mm Atk (S2) +1 Limber (L2)
  • V Motorised Battalion 2 Trucks (L3)*, [ Bn Comd + MG + 45mm Mortar (CS3)], [ 3Rifles (F3)]
  • XII Motorised Bn detached to support Ariete

*(The Motorised Bn could equally be protrayed as two single truck stands  of strength CS3 and F3. If I do that , I usually put some infantry in the back to show they are not just Logistic trucks)

Italian Orbat for the Battle of Bir Bar el

 

 

 

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Another Italian Signal Truck Converted from Hotwheels

Head over here to see more cavalier conversions from hotwheels.

Dovunque3

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Carro Segnali Sospetti

For your weekly fix of suspiciously inaccurate signals trucks from cheap hotwheels, head here without delay!

Signal sospetto1

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Filed under 15mm Miniatures Wargames, Italian Army, Italian Army, Logistics, Modelling, Trucks, WWII