Chris Kemp’s
Not Quite Mechanised
Fast play umpire guidelines for operational battles in the early 20th Century
Free .pdf copy of the original downloads for personal use.
Free copy of the current NQM Squared for personal use – draft 01
If you are new To NQM, I recommend the current NQM Squared.
01 CONTENTS PAGE
MODELLING THE GAME – HOW TO ORGANISE THE TOY SOLDIERS
02 Ground Scale, Figure Scale
03 Figure Classification, Timescale
PRE BATTLE ORGANISATION
04 Order of Battle, Command, Control
MORALE AND UNIT GRADING
05 Unit Morale (Break test, Failure to press home an attack, Retreat, Restoring discipline)
06 Unit Grading
STARTING THE GAME
07 Sequence of events
MOVEMENT
07 Movement Rates,
Movement Rates – Table 1
Real Estate – Table 2
THE RECCE SEQUENCE
08 Recce Sequence
COMMAND REACTION TIMES
09 Command Reaction Times
Command Reaction -Table 3
Task Timings
THE COMBAT SEQUENCE
10 The Combat Sequence
11 Effects of Fortifications
Artillery Effect – Table 4
12 Weapon Range Table.
13 Weapon and Armour Classes
Weapon and Armour Classes – Table 6
14 Winning the Firefight, Tanks against Fixed positions,
POST COMBAT REORGANISATION
15 Firefight Results – Table 12*
16 Close Assault
LOGISTICS
17 Post Combat Reorganisation
18 Combat Sequence Summary
21 DESIGNER’S NOTES and ACKNOWLEDGEMENTS
Free copy of the current NQM Squared for personal use – draft 01
The rules look great. I will have a more detailed look at them when time permits.
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