Use this table to determine the results of combat dice generated by firing CUs and FUs. There is one round of firing per unit per move. As soon as an attacker wins the firefight, they can go on to close assault the defender.
|Lt Mortar*||4 ♦||4||4|
|Light||5 ♦||5 ♦||5|
|6 ♦♦||6 ♦||6 ♦|
|Medium||4 ♦||4 ♦||4|
|5 ♦♦||5 ♦||5 ♦|
|6 ♦♦♦||6 ♦♦||6 ♦|
|H Mortar*||2 ♦||2||2|
|3 ♦||3 ♦||3|
|Heavy||4 ♦♦||4 ♦||4 ♦|
|5 ♦♦♦||5 ♦♦||5 ♦|
|6 ♦♦♦♦||6 ♦♦♦||6 ♦♦|
* Mortars referred to are ones organised into artillery batteries, not organic light battalion mortars that are integral to battalion bases.
**There used to be 11 other tables in front of Table 12. We kept on calling it that even when five previous tables vanished!
A massed attack to retake MOSCOW. 15mm Peter Pig and Command Decision figures. Scratchbuilt terrain.
2 responses to “15 – Firefight Results – Table 12”
“Divisions do not become disorganised unless both main and rear Headquarters have been attacked and suffered casualties.”
Aha! The command stand is the main HQ and the signals vehicle is the rear HQ? I knew there had to be a reason for the signals units being so consistently represented on the table.
So the early German blitzkreig successes would be accomplished by breaking through the line and hitting both the HQs, which disorganizes all the subordinate units, making them easier to mop up.
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Absoutely correct, and 50 points to Gryffendor for being the first to spot this for some years 🙂