Chris Kemp’s Not Quite Mechanised
POST COMBAT REORGANISATION
- After combat, a unit up to battalion size is disorganised and at reduced effectiveness until all casualty markers are removed, or until resupplied if out of ammunition, or fresh orders given if needed, whichever is appropriate. Refer to the troop classifications earlier to see how badly they are reduced in effectiveness.
Fresh orders are needed if the unit is to move on after securing an objective. In the absence of orders Veteran and Regular troops will dig in on an objective and reorganise. Conscripts and below will remain disorganised until orders arrive, and will not dig in unless ordered to as part of the attack orders.
Note that regiments and brigades do not become disorganised unless the appropriate headquarters has been directly engaged in combat and has suffered casualties. Divisions do not become disorganised unless both main and rear Headquarters have been attacked and suffered casualties.
- Show disorganisation by an appropriate marker. A medic or red cross figure can be a good way of doing this. Show casualties by placing a marker (we use a red pin) to show loss of effectiveness on the stand. The marker does not prevent the stand from shooting (lack of ammo does that), close assaulting, or moving, but if the number of pins (regardless of colour) exceeds the strength of the stand, then the stand is said to be OVERLOADED, and is any overloaded bases or strength points are permanently removed.
The best tactic is to withdraw stands with pins on them to reorganise when possible. During reorganisation a unit can remove half of its casualties (red pins). Odd red pins are rolled for (4,5,6 on 1D6 to remove them).
Once red pins have been removed, the remaining bases with one red pin on them are taken off, (or the strength marker at the back of the stand is adjusted from a red to a black pin), together with their markers which are all placed in the appropriate medical post (if the unit has one).
Two stands, each of three bases has received five casualties. These are shown by five red pins. On reorganisation, two red pins come off automatically. 1D6 is rolled and comes up as a 4, so the fifth odd red pin can also come off. This leaves two red pins, which are changed for black pins. The player elects to put one of these black pins on each stand rather than both onto one.
At the end of the operation or battle, half of those markers are removed in the same way, leaving only a quarter of the original casualties as permanent losses to their units. This is only really important for campaigns, when units regenerate strength after a battle.
An infantry stand can carry a maximum of one casualty per base. A company vehicle stand can carry one casualty per strength point shown on its marker at the rear. Any overloading of casualties results in permanent removal of that stand. Permanently removed stands are replaced by a casualty marker or destroyed vehicle marker (Peter pig makes some jolly nice ones – or you can use puffs of smoke stuck to bases).
German R2 recce stand reaches its limit at the edge of a Soviet-held village.Note the black pin permanent strength-loss marker and the two red pins, one on the R1 base next to it.