17 – POST COMBAT REORGANISATION

POST COMBAT REORGANISATION

DISORGANISATION

  • After combat, a unit up to battalion size is disorganised and at reduced effectiveness until casualty markers are removed, and ammunition is resupplied, and fresh orders are given if needed, whichever is appropriate.

  • Fresh orders are needed if the unit is to move on after securing an objective. In the absence of orders veteran and regular troops will dig in on an objective and reorganise. Conscripts and below will remain disorganised until orders arrive, and will not dig in unless ordered to as part of the attack orders.

  • Note that regiments and brigades do not become disorganised unless the appropriate headquarters has been directly engaged in combat and has suffered casualties. Divisions do not become disorganised unless both main and rear Headquarters have been attacked and suffered casualties.

REORGANISATION

  • Show disorganisation by an appropriate marker. A medic or Red Cross figure can be a good way of doing this. Show casualties by placing a marker (we use casualties or blast markers) to show loss of effectiveness on the base. The marker does not prevent the base from shooting, (lack of ammo does that), close assaulting, or moving, but if the number of markers exceeds the strength of the base, then the base is overloaded, and any overloaded bases or strength points are permanently removed. Remember that removal of a base causes a break test.

  • The best tactic is to withdraw bases with casualty markers on them to reorganise when possible. During reorganisation a unit can remove all its casualty markers. Two markers cause a loss of one SP . Odd markers are rolled for (4+ on 1D6 to remove them).

  • All bases with no SPs are placed in the appropriate medical post (if the unit has one) or removed from play.

Example:

  • Two bases, each of three SP have received five casualties. These are shown by five markers. On reorganisation, four markers come off automatically. 1D6 is rolled and comes up as a 4, so the fifth odd marker can also come off. These are changed for two lost SPs. The player elects to take one of these SPs off each base rather than both from one.

Field Hospitals and SP1 SP2 casualty markers

These bases show SP1 and SP2 casualties in front of two Field Hospitals/medical battalions.

Various LOG, POL, Arty Ammo and Casualty markers. The camel is for my Siberian divisions

 

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