Tag Archives: wargames

2nd Alamein – NQM Squared – The South

44 Inf Div and 7Armd Div

44 Inf Div and 7Armd Div

Having walked through the northern third of 2nd Alamein to see if the real estate fitted (it did), I worked through the head-to-head infantry attack of 44th Infantry Division against Folgore.

Folgore Defence in Depth

Folgore Defence in Depth

The battle commenced with a divisional barrage that put serious disorganisation of 1/3 onto the dug in division (25pdrs M against dug-in infantry M). The infantry then followed this in, winning the firefight and evicting the first line of defences with 100% disorganisation in the close assault.

Ramke Falschirmjaeger Brigade

Ramke Falschirmjäger Brigade

 

I ruled that, being veteran, Folgore could immediately counterattack with its second line of defence, during the second close assault phase and pull its first line of defence out to reorganise. 44 Div were allowed to do the same in the third close assault phase, ending the turn. In future though, I shall restrict immediate counter attacks in the enemy’s turn to veteran troops.

Pavia and Folgore

Pavia and Folgore

This produced a very satisfying to-and-fro battle that left both sides’ infantry at about 50% casualties, with all artillery ammunition exhausted by the end of 4 rounds of fighting.

Folgore and Ramke from Allied Lines

Folgore and Ramke from Allied Lines

Other rulings were that:

Infantry could not pursue beyond their one square range.

Infantry could attack a diagonal square, but only if they were able to attack it orthogonally from the front or flank without interference from enemy on their own front or flank.

In other words, they could not ignore an enemy to their front in order to concentrate an attack on an enemy to their diagonal front, and they can only do this because the one free diagonal move per game turn that they are allowed places the square they wish to attack in reach.

Advertisements

Leave a comment

Filed under "Rules" Explanations, 15mm Miniatures Wargames, 8th Army - British and Commonwealth, Artillery, DAK, Infantry, Italian Army, Italian Army, Land Battles, NQM Squared, The "Rules", Wargames, Western Desert, WWII

NQM Squared – The Main Changes

164th Light Afrika Division

164th Light Afrika Division

There is not that much that needs to be changed to make NQM compatible with squares. Here is the first draft of the main changes. I have not entirely decided how to manage orthogonals yet. Currently:

  1.  All units may translate one diagonal move per turn. For example, infantry moving one square may always take it diagonally if they wish. units must still abide by rules governing entry to or exit from squares.
  2. Defences may sit entirely in one square or on the boundary of two, or four squares, controlling every square they sit in. They may be close assaulted in every square they are in, during the same move. They may receive fire from every unit that chooses to shoot at them from the same square or across a square boundary for longer ranged weapons. Defenders must choose who they are shooting against.
  3. Attackers must first win a firefight to close assault any square that a defender sits in. They must enter the square that the defender is in to do so. Defenders may have more than one line or position of defence in a square. Each line or position must be close assaulted  and defeated to control the square.

MOVEMENT

MOVEMENT RATES

The Advance in Contact/Assault (A) rate is used for attacking troops who break into a position, or fight through an area forcing the defender to withdraw.

The Road March/Rout (R) move rate normally only applies to Echelon or Transport and HQ units on good roads, or anyone fleeing or withdrawing from enemy contact.

Nose to Tail on the ORANIENBAUM Road

Nose to Tail on the ORANIENBAUM Road

The lead fighting elements of a unit move at the Move to Contact (M) rate unless moving non-tactically on roads, in which case they move at the Road March/Rout (R) move rate.

Troops in defences are Static (S)

Happily, these Initials coincide with Tim Gow’s Megablitz “SMART” movement states and are expressed in Squares (but I haven’t felt the need to adopt Tim’s closed decision-making, nice though it is, as defenders can choose to stay or withdraw, unless forced to retire by morale. Defenders are only overrun if the attackers are more mobile e.g tanks or motorised troops overrunning infantry).

MOVEMENT RATES TABLE *

Movement rate Expressed in Squares:

Advance in Contact/Assault (A) – Move to Contact (M) – Road March/Rout (R)

Light Recce: A2 M4 ** R6 ***

Armoured: A2 M3 R5

Motorised A2 M3 R5

Foot: A1 M1 R2

Cavalry/Cycle/Horsedrawn A1 M2 R3

Table 1.

* Further penalize movement for congestion etc.

** Only against Lt Recce, otherwise as for foot or armour

***Also Armour on Tank Transporter units

REAL ESTATE TABLE

Frontages *, Column Depth

Battalion: 1-2Km, 2Km (5cm – 10cm)

Brigade or Regiment: 3-6Km, 9Km (15cm – 30cm, 45cm)

Division: 6-9Km, 12Km (30cm – 45cm, 60cm)

Table 2.

*Use the lower limit in close terrain and the upper limit in open.

Chris Kemp’s Not Quite Mechanised – Umpire guidelines for tabletop operational war games . Copyright 1985-2015

THE RECCE SEQUENCE

RECCE SEQUENCE

To make the recce sequence run even faster in the early part of the game, consider dispensing with the recce’s limit on movement, but only allow them to make ONE recce test per move. If the recce blunders into a hidden defender that it has not reconnoitred, it is ambushed and rolls at -1 to its normal modified score.

This sequence is used for reconnaissance bases or stands (recce) and others coming up against a concealed enemy.

The attacker rolls a Red die, the defender rolls a a Blue die. ROLL THEM BOTH AT ONCE. The recce can elect to look at a position likely to contain enemy, or the defender can shout STOP at a point where the recce is likely to be engaged, with any adjustment being made once the dice result is in the open.

Advancing recce can only look at one area per move. This has the effect of forcing them to adopt a slow low risk advance, or a fast high-risk one. For those who ask, “why does recce not get a bonus?”, their advantage is speed. If you feel they are more skilled than infantry line troops, then upgrade their status accordingly.

Apply the following modifiers:

Elite +2, Veteran +1, Regular 0, conscript/militia -1, Green -2

Compare the scores. The Highest wins.

If the defender wins by:

+1, the attacker may remain in contact,

+2 the attacker withdraws out of contact,

every point over +2 places a pin on the attacker.

If the attacker wins by:

+1, the defender lays out his minefields and outpost line,

+2 his main defensive line as well,

every point over +2 places a pin on the defender.

Leave a comment

Filed under "Rules" Explanations, 15mm Miniatures Wargames, NQM Squared, Rules Examples, The "Rules"

Storm Forecast from the Northeast

Northwest Front - Opening Stages

The miserable stalemate of the Rasputitsa on the NORTHWEST Front was broken with the first hard frosts of winter. This offensive had been expected for some time, but the ferocity of the assault caught the German line by surprise, and soon reports of heavy fighting were flooding in to X, II and VIII Korps Headquarters in volumes that told of an assault along the whole defensive line north of VYSHNY VOLOCHYOK Вышний Волочек.

Northwest Front 03

126* Infantry Division fought off attacks from militia troops identified as belonging to 30 Rifle Division supporting the northern flank of 31 Rifle Div. The Soviets had blocked the north-south railway from MOSCOW to LENINGRAD, and repeated counterattacks had failed to dislodge them in the previous month.

Northwest Front Rail Crossroad

12* and 32** Infantry Divs came under heavy pressure that the whole of X and VIII Korps Artillery could not relieve. These positions began to crumble as 34 Rifle Div  penetrated the forests in front of them.

Link to the map

To be continued …

Notes:

*126 Infantry Division was commanded by the newly promoted commander of its 422 Infantry Regiment – Maj Gen Hopper.

** 12th Infantry Division distinguished itself in Poland and France

*** 32nd Infantry Division was known as the Löwe (Lion) division and also had an excellent reputation.

1 Comment

Filed under 15mm Miniatures Wargames, Axis War Diary, Eastern Front, Land Battles, Soviet Army, Soviet War Diary, Wargames, WWII

Mimi wins a Medal!

With a few exceptions, Italian Blackshirt Legionnaires did not live up to Mussolini’s expectations. Here is one of them! Read the stirring tale of how Legionari Mimi won his medal for bravery at the Battle of BIR HACHEIM over on http://notquitemechanised.blogspot.co.uk/

mimi2

2 Comments

Filed under 15mm Miniatures Wargames, Italian Army, Land Battles, Wargames, Western Desert, WWII

Wargaming the Battle of Bir Hacheim – Part 3

See the final part of the battle here. Does Ritchie get his marching orders? Is Rommel pounded to dust in the Cauldron? Does Trebian survive having to stick eighteen pins onto Ariete and Littorio? Find out without delay!

NQM 010

Leave a comment

Filed under 15mm Miniatures Wargames

Wargaming the Battle of Bir Hacheim – Part 2

The second night of the Gazala battle saw our resident vicar, the Revd Ian Lowell, arrive to assist the British. To see how he fared, Visit http://notquitemechanised.blogspot.co.uk/

1521PzCauldron

The Cauldron. Photo copyright Phil Steele

Leave a comment

Filed under 8th Army - British and Commonwealth, DAK, Wargames, Western Desert

Wargaming the Battle of Bir Hacheim

To read about the first part of the battle of BIR HACHEIM, follow this link over to http://notquitemechanised.blogspot.co.uk/

cauldron1

Leave a comment

Filed under 15mm Miniatures Wargames, 8th Army - British and Commonwealth, DAK, Italian Army, Land Battles, Western Desert, WWII

Mimi Finds his Trousers – Work in Progress

Suzanne has been wondering how Mimi has been coming on.

Here he is …

MimiWIP

… and again after a cursory paint job. I don’t think the whole Legion will parade in buff order for battle, but it was fun doing a couple of stands this way. “Andiamo ragazzi!

MimiWIP2

I think that in future, a few Peter Pig headswops will be the way forward, now that he has an excellent Fascist Fez head (Range 6 – 94), even down to the jaunty angle of the fez and  a curly fringe sticking out at the front!

2 Comments

Filed under Infantry, Italian Army, Italian Army, Modelling, Western Desert, WWII

Dodge/Chevvy Tanker – sort of

dodge2

Last week has been spent filing and chopping Phil’s articulated Poundland tanker to make something that looks vaguely like a WWII 3-ton tanker.  It looks a bit like a Chevvy or a Dodge, so the Desert Airforce gets this one. I reckon that there are at least three more tanker bodies to be had out of the two semitrailer mouldings. The weakest part of the toy is the hotwheel, so I may yet add some better wheels if I can find a cost-effective source, or the patience to mould some out of Milliput. For now though, the conversion is passable enough to go onto the table.

dodge1

The background shows all the Sdkfz 251s needed for DAK. Yes, that’s four! I already have 4 metal models, but they are on grassy bases and the Plastic Soldier Company offerings are too good to resist.

Leave a comment

Filed under 15mm Miniatures Wargames, 8th Army - British and Commonwealth, Logistics, Modelling, RAF and Commonwealth AFs, Trucks, Western Desert, WWII

Manly Men in Desert Shorts – Merry Christmas!

By way of light relief at Christmas, it is time to revisit some of the more exotic troops on the Italian side. I wouldn’t quite call them pantomime troops, but they don’t figure prominently on the re-enactors’ radars, which is usually a good indication of perceived military ‘coolness’ amongst hobbyists.

Mussolini was enthusiastic about troops marching along with their shirts off to an extent that would raise eyebrows in these more politically correct times.  Military fashions change, but in the search for 15mm Blackshirt Legion figures it occurred to me that a heap of Peter Pig ‘Japanese in Loin cloths’ figures that are currently unemployed ought to convert nicely.

Shorts, boots and a floppy fez – how hard can it be? I can hear professional sculptors chuckling already. The Blackshirts didn’t generally fight in buff order, but it should make the figures easy to spot without going down the whole fascist glamour route. From the shape of these smart chaps’ hats it seems obvious that the line legionnaire was just as capable of rogering a perfectly good piece of headgear in the field to annoy his superior officers as any modern squaddie. Is that a younger Mimi from Inspector Montalbano that I see on the left of the photo?

I’m not sure if this is the fez below with a higher crown that created a  pouch hanging down the back of the head when worn. I chose to model these hanging to hide the ‘Jap Hat’ sun flaps, rather than ‘pork pie’ fashion as above. Photos of the little chaps in their shorts and fezzes to follow once I have scraped the Milliput off my eyebrows. Merry Christmas!

Black Legion coastal artillery fez. WW2 North Africa. Chris Kemp's Not Quite Mechanised. copyright http://gothicline.wordpress.com/689-2/

2 Comments

Filed under 15mm Miniatures Wargames, Italian Army, Italian Army, Modelling, Western Desert, WWII