Tag Archives: World War II

2nd Alamein – NQM Squared – The South

44 Inf Div and 7Armd Div

44 Inf Div and 7Armd Div

Having walked through the northern third of 2nd Alamein to see if the real estate fitted (it did), I worked through the head-to-head infantry attack of 44th Infantry Division against Folgore.

Folgore Defence in Depth

Folgore Defence in Depth

The battle commenced with a divisional barrage that put serious disorganisation of 1/3 onto the dug in division (25pdrs M against dug-in infantry M). The infantry then followed this in, winning the firefight and evicting the first line of defences with 100% disorganisation in the close assault.

Ramke Falschirmjaeger Brigade

Ramke Falschirmjäger Brigade

 

I ruled that, being veteran, Folgore could immediately counterattack with its second line of defence, during the second close assault phase and pull its first line of defence out to reorganise. 44 Div were allowed to do the same in the third close assault phase, ending the turn. In future though, I shall restrict immediate counter attacks in the enemy’s turn to veteran troops.

Pavia and Folgore

Pavia and Folgore

This produced a very satisfying to-and-fro battle that left both sides’ infantry at about 50% casualties, with all artillery ammunition exhausted by the end of 4 rounds of fighting.

Folgore and Ramke from Allied Lines

Folgore and Ramke from Allied Lines

Other rulings were that:

Infantry could not pursue beyond their one square range.

Infantry could attack a diagonal square, but only if they were able to attack it orthogonally from the front or flank without interference from enemy on their own front or flank.

In other words, they could not ignore an enemy to their front in order to concentrate an attack on an enemy to their diagonal front, and they can only do this because the one free diagonal move per game turn that they are allowed places the square they wish to attack in reach.

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Filed under "Rules" Explanations, 15mm Miniatures Wargames, 8th Army - British and Commonwealth, Artillery, DAK, Infantry, Italian Army, Italian Army, Land Battles, NQM Squared, The "Rules", Wargames, Western Desert, WWII

Minefields and Strongpoints

Minefields and Strongpoints

Minefields and Strongpoints

The Devils Gardens sown around ALAMEIN were complex and wide ranging. Even today, tourist guides advise not straying off tracks, and this despite massive postwar clearance efforts. I should state that I don’t like mine warfare, possibly because part of my job involved training to lay them and actually digging up other peoples mines.

They are however, a major part of the ALAMEIN battlefield, and they need to be modeled. Tradition dictates that a roll of wire wrapped around a Biro and stuck to a lollipop stick is the way to do it and Trebian takes this approach. I went for thin marine ply with sand PVA glued on top and sealed with acrylic paint in suitable shades. Some have mines and other items of interest on them. I went with 150mm (6″) strips to match the square sizes.

I also did a bit more work on the hills and strongpoints to help them blend in. the shot above is a work in progress. You can see that the top right strongpoint has had its top sliced off like a soft-boiled egg, and had an emplacement dropped into it

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Filed under Modelling, NQM Squared, Western Desert, WWII

First Siege of TOBRUK

I had planned to do a TOBRUK mini-campaign, but on closer examination, the following scenario problem seen at Phase V presented itself. I may work it up to a full game, but at present it does not hold enough operational interest to pursue before other projects:

Phase I: Operation Sonnenblume (6 February – 25 May 1941). The Germans drive the Allies east, isolate TOBRUK and on 10 April attack a largely Australian defence. The Australian infantry prove that a coherent infantry force behind well-sited concrete defences in three layers can contain a frontal armoured attack.

Phase II: Two unsuccessful allied relief attempts ensue, Operation Brevity (15–16 May), Operation Battleaxe (15–17 June), before Operation Crusader (18 November – 30 December) relieves TOBRUK on On 27 November 1941.

Phase III: Around TOBRUK itself, nothing happens for five months operationally. The Germans lack the strength to penetrate the defences and at the same time fight of the Allied counter-offensives.

Phase IV: After TOBRUK is relieved, the garrison is changed (see below).

Phase V: The Axis forces attack, and Tobruk falls in a matter of hours!

HQ 9th Australian Infantry  Division & Tobruk Fortress

HQ 3rd Armoured Bde (60 x tanks working; another 26 tanks in repair)

3rd Hussars/5 the Royal Tanks (Det 4 x light tanks and 18 x cruisers) 1 Crusader (CF3)
1st Royal Tank Regt (Det 15 x light tanks and 19 x cruisers) 1 Crusader (CF3)
1st Kings Dragoon Guards (30 x armoured cars) 3 Marmon Herrington @ (R1)
4th Royal Tank Regt (Troop of 4 x infantry tanks not modelled)

For local colour, substitute a Crusader for an M13 with a huge kangaroo painted on the side

18th Cavalry Regt (Indian)
HQ Royal Horse Artillery

 

1st RHA Regt 1 25-pounder (S2)+ tractor (L2)
3rd RHA (minus one bty) (16 x 2-pounder antitank guns) 2 2pdr Atk guns @ (S1)
104th RHA Regt (16 x 25-pounders) 1 25-pounder (S2)+ Quad tractor (L2)
107th RHA Regt (16 x 25-pounders) 1 25-pounder (S2)+ Quad tractor (L2)
51st Field Regt (12 x 18-pounders and 12 x 4.5 inch how) 1 4.5″ Howitzer (S2)+ tractor (L2)
2-3rd Aust Antitank Regt (Unkown no., type, Bofors
(minus one bty) 37-mm; Breda 47/32-mm; 2-pounders) 2  Atk guns @ (S1) (from the previous list)

 

HQ Royal Australian Engineers

 

2nd Aust Field Bn 3 Engr stands @ (E1)
2-4th Aust Field Park Company
2-1st Aust Pioneer Battalion 3 Pioneer stands @ (E1) –count as logistic when fighting

 

Signals 9th Aust Div
HQ 18th Aust Inf Bde 1 Comd stand (F3)
16th Aust Antitank Company 1 (C1) 2pdr Atk stand
2-9th Aust Inf Bn 1 Rifle stand (F3)
2-10th Aust Inf Bn 1 Rifle stand (F3)
2-12th Aust Inf Bn 1 Rifle stand (F3)

 

HQ 20th Aust Inf Bde (As 18th bde above)

20th Aust Antitank Company
2-13th Aust Inf Bn
2-15th Aust Inf Bn
2-17th Aust Inf Bn

 

HQ 24th Aust Inf Bde (-) (2-25th Inf Bn still in Australia) (As 18th bde above)

24th Aust Antitank Co
2-28th Aust Inf Bn
2-43d Aust Inf Bn

 

HQ 26th Aust Inf Bde (As 18th bde above)

26th Aust Antitank Coy
2-23rd Aust Inf Bn
2-24th Aust Inf Bn (as above)
2-48th Aust Inf Bn (as above)

1 Royal Northumberland Fusiliers 1 Machine Gun stand (S3)

9th Aust Div Supply Column
7th Aust Div Supply Column
2nd Aust Field Ambulance
9th Aust Div Provost Coy
9th Aust Div Protection Pl
9th Aust Div Empl Pl
9th Aust Salvage Unit

 

Fortress Troops
Royal Artillery
HQ 4th Antiaircraft (AA) Bde

 

13th Light AA Regt
14th Light AA Regt
51st Heavy AA Regt
3rd Aust Light AA Regt

 

Notts Yeomanry (coast defense)

Royal Engineers (under CRE, 9th Aust Div)

295th Field Coy Royal Engineers
551st Tps Coy Royal Engineers
4th Field Sqn Royal Engineers
143d Field Park Troops

Signals (under Comd Signals, 9th Aust Div)

K Base Section
27th Line Maintenance Section

 

Royal Army Service Corps (RASC)

309th Reserve Motor Coy
345th Reserve Motor Coy
550th Coy

Medical: 16th MAC

Royal Army Ordnance Corps [RAOC]

2nd Armoured Div Workshops RAOC
A Sect Ord Field Park AAOC

 

HQ Tobruk Subarea

1st Libyan Refugee Bn
2nd Libyan Refugee Bn
4th Libyan Refugee Bn
HQ 45th Group
1205-7th Indian Pioneer Coys

Admin units have been omitted and are represented by supply dumps.

Use the DAK orbat for Gazala for the Germans

 

Sources:

  1. https://en.wikipedia.org/wiki/Siege_of_Tobruk [Accessed 7.11.16]
  2. http://www.ww2f.com/topic/24891-orbat-tobruk-fortress-april-1941/ [Accessed 7.11.16]

 

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Filed under 15mm Miniatures Wargames, 8th Army - British and Commonwealth, Infantry, Land Battles, Western Desert, WWII

MostaLeninograd Makeover

Moscow looking south east

MOSCOW looking south east

My MOSCOW model doubled as LENINGRAD with no alteration, but I am unlikely to need to model either city again in this campaign.

LENINGRAD

LENINGRAD looking north

Time for a makeover. I chopped the base up into smaller pieces, so that it can be used for smaller built-up areas, or even STALINGRAD, if I do it again as a set piece. For terrain pieces, I have nominally used 75mm and 150mm as sizes (3″ and 6″). This should make life simple when playing NQM Squared.

MoStaLeninograd in Stalingrad Mode

MoStaLeninograd

MostaLeninograd in Stalingrad Mode

Predictably, the buildings didn’t quite fit this grid. Late last night I was wandering around the back streets of modern VOLGOGRAD, and was struck by how little had changed. The factories are in largely the same places, and residents’ houses are crowded into rectilinear grids in much the same style as 7o years ago. I was also struck by how much open space there is around the city, and relatively speaking, how low-rise the city appears because of the wide boulevards between buildings. How much of this is post war remodelling, I don’t know.

 

 

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NOVOGOROD Mar ’43 – NQM Squared

 

31 Rifle Div in the Attack on a 9 km Frontage

31 Rifle Div in the Attack on a 9 km Frontage

VELIKY NOVOGOROD sits  astride the River Volkhov, at the northern tip of Lake Ilman. The Command decision Hex Grid Europa map runs a straight rail line between LENINGRAD and MOSCOW, and ignores this inconvenient piece of geography to put NOVOGOROD on the rail line.

33 Rifle Div Assaults 126 Inf Div in NOVOGOROD

33 Rifle Div Assaults 126 Inf Div in NOVOGOROD

For this game, finishing the Soviet winter offensive, I put the city and rail lines back where They should be. It was also the first outing of the new squared board, and a chance to see how a Wehrmacht Korps defence in depth fared against a Soviet army of 3 divisions.

30 Inf Div Defend the River Volkhov

30 Inf Div Defend the River Volkhov

To the south, 126 Infantry Division held NOVOGOROD, and to the north, 30 Infantry Division held a line 9 km deep.

 

33 Rifle Div advances on NOVOGOROD

33 Rifle Div advances on NOVOGOROD

32 Rifle Div Moves up to the VolKhov

32 Rifle Div Moves up to the Volkhov

Facing them was 34th Army with 31, 32 and 33 Rifle Divisions. As in Phil’s original game, we used Tim Gow’s Megablitz SMART counters to codify the tactical stance of the two sides, but we retained the NQM table 12 winning the firefight for resolving combat. Phil’s movement table was used.

First Bridgehead over the Volkhov

First Bridgehead over the Volkhov

During the course of the game, 33 Rifle made no progress attempting to break into NOVOGOROD, contenting itself with demonstrating outside. 32 Rifle forced a crossing over the River Volkhov, and broke into the main line of 30 Inf, but was forced to withdraw as a spent force. 31 Rifle was more successful, with one of its regiments finding the northern flank of 30 Inf, and bypassing it.

Hier ist die Luftwaffe!

Hier ist die Luftwaffe!

The Luftwaffe  was more active than over LENINGRAD, and succeeded in driving off Sturmovik regiments and inflicting some damage on one of the river crossings, but failing to destroy either.

They Couldn't Hit a Barn Door at this Dist....

They Couldn’t Hit a Barn Door at this Dist….

The month ended with NOVOGOROD surrounded but the Wehrmacht falling back in relatively good order until the Rasputitsa halted all movement in the north for a month.

High Water Mark

High Water Mark

Post Game Ideas that were Discussed:

  1. Allow attacks from troops that share a square edge in common, but not corners.
  2. Ranged support troops (artillery, AA) can be further back.
  3. Air assets can be placed on airfields or baseline at the start of the game. They must roll an appropriate number to activate a sortie (or perhaps get the first one free), then return to base and reactivate when they reach an appropriate score – perhaps reducing the number by one on each subsequent attempt, perhaps not..
  4. Recce and Engineers show hits on their main (E3) or (R3) stand, but the markers can show where the actual effort is going in.
  5. Defences need to be shown in a fairly abstract manner

 

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Filed under "Rules" Explanations, 15mm Miniatures Wargames, Axis War Diary, Eastern Front, Land Battles, Rules Examples, Soviet Army, Soviet War Diary, Wargames, Wehrmacht, WWII

How is ALAMEIN Shaping up?

7 Armd Div before being slimmed down

The collection of models for ALAMEIN (and later, Tunisia and Italy) is coming on nicely, but I’m hitting some hard limits on (a) storage space,  (b) how much board space I need to lay ALAMEIN out, and (c) the sheer numbers of infantry needed . YesthatPhil previously posited that the players would be happier with a more formal game sequence and squares to help with directions (I believe the original armies had similar problems with maps and compasses), so there may be some mileage in going to NQM Squared.I’m still not a fan of rectilinear military thinking, but if it gets the job done, it’s a compromise that I’m willing to make.

Phil has paved the way there with Megablitz Squared in an elegant blend of NQM and Megablitz, using PBI 6″ squares. In addition, the work that Bob Cordery has put in with The Portable Wargame concept has made squares much more acceptable to players.

My initial sums on the back-of-a-fag-packet led me to believe that the ALAMEIN front of 40miles (65Km) could fit onto a 6.5m tabletop at 10cm per Km (1:10,000). Trebian’s Shedquarter table is 11 feet, or 22 x 6″ (150mm) squares. If the scale is halved to 1:20,000 then that makes a square about 3Km across. A battalion normally holds a frontage of about 1Km or 50mm.

Megablitz divisions are roughly half the size or smaller than those in NQM, but I have been fighting the Eastern Front at between half and 1/3 scale anyway. It would make sense to write orbats for  these army-level games that more accurately reflect what we are actually doing. This makes a lot of sense for 1943 onwards, where on the Eastern Front, the numbers of units increased along with their firepower, but the manpower shrank as the battlefield emptied in response to the increasing lethality of the weapons employed.

This halves my problem for ALAMEIN. It means some sacrifices in orbat chrome to achieve game room for higher level functions, but the die-rolling grind should be halved:

The first simplification is to remove the distinction between support and fighting stands within the infantry battalion. If a battalion is now S3 instead of S6, this no longer matters. The support will sit at regimental level, and headquarters will sit at divisional level.

I will need to make explicit the defence tactic of dispersed defence in depth to reduce the lethality of artillery barrages, whose main effect seemed to be to impose disorganisation on defenders, and disruption/delay on attackers with casualties as a by product. The German defenders at ALAMEIN do not seem to have suffered excessive  casualties from a heavy set piece bombardment conducted to WWI standards of planning by a highly professional artillery arm, but it did stop thenm from interfering with minesweeping and the initial advance.

Divisional supporting battalions such as Anti-aircraft Anti-tank and artillery will have to express their effect over the area of the division. squares should make this easier. This should free up time for logistic matters that are usually ignored when the combat becomes heavy. I have felt for a while now that I only need to track artillery ammunition and fuel for armoured divisions: no-one else ever really reported running out of stuff down at battalion level.

Small markers that don’t really play a part in the came or occupy real estate can be subsumed into units – namely RMP and FOOs. Single figure markers may be useful here.

7 Armd Div Corps Scale Orbat

7 Armoured Division. Corps-Scale Orbat (March 2018)

The first stage is to play a trial game to make sure that the balance between infantry, armour and artillery is still intact.

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Filed under 15mm Miniatures Wargames, The "Rules", Wargames, WWII

11th Honourable Artillery Company RHA

These splendid chaps fought through the GAZALA battles with 25 pdrs in the KNIGHTSBRIDGE box with the Guards Brigade, before being re-equipped with Priest self-propelled guns for 2nd Alamein and fighting with 1st Armoured Division. I have chosen to model the company with a priest, because A, I have one, and B, it provides some variety from the hordes of 25 pdrs that I need to model. PSC carrier crews provided the gunners, with a Peter Pig seated driver furnishing the obligatory “Officer with Map”

I’m currently trying to build extra limbers and to find out if the priests towed them, or used Kangaroos as limbers, or trucks, as I have modelled.

After munching through a PSC box of nine Universal Carriers, and adding five Loyd Carriers* to the eight or so Piggie carriers that I already own, it is clear that I still need more; in particular, FOOs to bulk out my artillery regiments. There is photographic evidence of FOOs in Morris and CMP trucks, and Dingos, but the carriers are such good value, and perfect for the job. More Quads are on the cards too.

* As far as I know, no Loyd carriers made it to North Africa, but they will do as placeholders. (The temptation to write Lloyd is overwhelming)

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Filed under 15mm Miniatures Wargames, 8th Army - British and Commonwealth, Artillery, Modelling, Western Desert, WWII

Rebasing

The very mention of the word sends a shudder through us. We vow that we will never do it (again), so I haven’t been rebasing anything: just reorganising a few Eastern Front divisions to reflect mid war orbats … I’m not fooling anyone, am I?

You may remember the changes that began back on the 8th of January, 2016 to speed up moving the toys around? No? The essence is that you can use whatever you want to depict stands of 3 Strength Points. My current standard is using Flames of War sized bases because they are roughly the size of a 3SP vehicle base. Failing that, a couple of 30mm bases butted together  achieves the same objective. This is a WIP Soviet support base of 3SP, and the reorganised division that it lives in

Soviet NQM Mid War Reduced ORBAT

I still have older orbats around, but they have gradually been reorganising to the new leaner orbats. Here is a Fallschirmjäger Division.

The four bases on the right are Luftwaffe ground crew. Kudos to Will McNally, who has rebased squillions of Renaissance figures. I have managed about 420!

 

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Filed under German Airforce, Modelling, Soviet Army, WWII

Soviet Winter Offensive Jan 1943 Desantny

The Soviet Winter Offensive taxed the Luftwaffe to the limit, with servicability dropping as ground crews struggled in atrocious conditions to keep airframes ready for operations, and airstrips clear for flying.

Tante Ju

One such airfield (Flugplatz Lotti) near VELIKIE LUKIE, was thought to be safely beyond the reach of the enemy. It contained four Geschwäder : JG 54 (Bf 109), KG76 (Ju 88), StG 1 (Ju 87), KG zbV 102 (Ju 52) and a NaGruppe with Uhus.

Flugplatz Lotti

See Phil’s blog for his thoughts on the use of Soviet desantny forces. The two regiments that he deployed brought with them T-60 tanks and the spearhead of the tank and mechanised corps that had broken through from VYSHNY VOLOCHYOK.

The Outer Defences of Lotti are Assailed

Although the Airfield was defended by two reduced regiments of well-armed Luftwaffe ground troops, their morale was simply not up to the task of holding the airfield. An undignified scramble of aircraft and logistic units exiting the base was observed as the unlucky defenders desperately hung on to the perimeter

Logistic Units Scramble for Safety

Before long, Soviets were swarming over the airfield. They have been doing that a lot of late. Casualties were heavy

Game Notes

YesThatPhil got the chance to showcase his new Peter Pig Soviet Scouts. I gave my rebased Luftwaffe field division its second airing. It behaved commendably badly, as one might epect. The air base was laid out in advance and Phil’s brief was:

“commit what you think that you need to take the airfield.”

He finished the job in about an hour of playing, which enabled the whole scenario to be finished from start to finish in about two hours. Coffee, chocolate, cheese and biscuits stopped anyone from starving.

I rated the Luftwaffe division as conscript and the Soviets as veteran.

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Filed under 15mm Miniatures Wargames, Air Forces, Axis War Diary, German Airforce, Land Battles, Soviet War Diary, Wargames, WWII

Concrete Sniffing in Vienna

Vienna was not intended to be concrete-sniffing holiday, but the  Die of Fate rolled and came up with a six. The lovely Mrs K (Suzanne) had booked us an apartment in a residential area between the Danube and the “Donau Kanal“, which meant that we were on a rather large island outside the old city walls, but near to the Augarten park and railway station. Our morning walk took us through the park and cafés into the city centre. We could have taken the tram, but then we would have missed this:

The Leittürme were smaller than the G-Türme!

Even Suzanne was impressed. We have both seen Flaktürme before in the Ruhr, and to find one looming unexpectedly over the trees in a park was a surprise. Then we walked around the corner and saw this:

It reminded me a little of the Emperor Dalek from the ’60s as it sat there with a squat malevolence that time had done nothing to diminish. Naturally, the locals had dialled it out of their mental landscape and only tourist such as ourselves gawked and photographed it.

 

This larger GefechtsTurm had come off second-best with time*, so part of the lower balcony had been removed post millenium, and steel cables girdled the structure, having pulled  the upper platform a good  metre or so out of alignment. The towers operated as a pair, with the L-Turm controlling fire for the G-Turm. Three such pairs protected Vienna in a triangle.

The Viennese, being pragmatic folk, have turned one Turm into a climbing wall, and another that sits rather inconveniently in the centre, into a Sealife Centre.

The rest of the holiday was filled with excellent Age of Enlightenment sights, food, and a concert in the Anna Kirche that need not concern us here, other than to say that Vienna is well worth a visit even without the concrete.

*And the attention of mischievous children,  who set fire to 2,000 flak rounds that still remained in the tower in 1946, the little scamps!

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Filed under Concrete Sniffing, Off Topic, WWII